Outpost on an asteroid or small moon. Players wake up from stasis to find themselves in a blockaded security room and a cheerful computer voice detailing their daily tasks. Logs show that things were going normal up until a week ago, when a strange blue meteor showed up and drove everyone crazy. The meteor makes a pass every 7 hours, and the PCs must find a way to get off the station or somehow block the light from entering (restore power to shutters? gouge eyes out?)
Without further ado, here's what I came up with:
Moonbase Blues
Map Key
- Drop pod. Contains [# human PCs] Cryopods, empty.
- Habitation. Crew quarters and galley. Signs of struggle. 1d5 Meteor-Mad Colonists. Scattered with blue therapy lamps that attract Mad Colonists. Binoculars stashed in a toilet in restroom B.
- Observatory and Science Bay. 1 Mad Colonist, piles of bodies.
- Security room. Blockaded off from Habitation. PCs wake up and begin scenario here. Functional computer: logs describe normal operations until the Blue Meteor arrived 7 days ago. See: Corporate Messages.
- Greenhouse and Medbay-Solarium. Undamaged.
- Solar panel array. Base's only source of power.
- Garage. 1 rover, in disrepair. Remaining sane colonists, in total darkness and out of supplies.
- Satellite. Damaged by meteor. Base's main communications array.
- THE BLUE METEOR. Passes every 7 hours, visible from base for 1 hour. Causes Meteor Madness.
Encounters
Every hour, 50% chance encounter 1d5 Meteor-Mad Colonists.
Apologies for my artistic talents |
Corporate Messages
TONE… Your friends at Mars Instruments would like to notify you of a meteorological event. Please stay calm and avoid windows while performing your corporate issued dutIES:
- Unclog the toilets in Habitation restroom B.
- Perform routine maintenance on solar arrays 3 and 4.
- Replace the rearmost axel on the rover stored in the Garage.
- GO OUTSIDE IN 4 HOURS 32 MINUTES 9… 8… 7… SECONDS AND LOOK UP.
- Make the beds in Habitation Barracks. Messy, messy!
Light Hazards
For each meteor cycle, roll 1-3 times for active light-related threats. Or, use all of them at once.
- Metal storm shutters, open. Actuated via password protected keypad.
- Half-dome skylight. Partially obscured by torn-out book pages and tape.
- Bullet holes filled with translucent sealant.
- Solar panel mirror array on surface pointed directly at habitation. Magnifies meteor effects, pierces the smallest of cracks.
- Scattered reflections from satellite and debris in orbit. Produces low-level Meteor effects from hours 3-6.
- Fully glass greenhouse. Contains only remaining food on the station.
- Telescope automatically tracks meteor when in range. Light reflects from eyepiece.
- Meteorite fragment in Science Bay. Trail of particulate from main airlock to bay. Produces constant, but dulled meteor effects.
- Corpse nailed to wall conceals small porthole from sight. Does not block light.
- Survivors stranded in distant housing unit. Radioing for help--besieged by 1d10 Meteor-Mad Colonists in Vaccsuits.
Meteor Madness
Stage 1: Claustrophobia, memory loss. Disadvantage on Intellect checks.
Stage 2: Blue obsession, delirium. Every hour, roll Body Save. Failure: Black out, violently incorporate BLUE into your person. Take 1 stress each minute until you do, then recover senses.
Stage 3: Become a Meteor-Mad Colonist. The warden plays your character.
Roll Sanity saves as appropriate when directly or indirectly exposed to the BLUE METEOR. Use Disadvantage/Advantage to reflect degree of exposure. Progress 2 stages if directly exposed or watching an event through the telescope.
Meteor-Mad Colonists
They have seen the light and it is good.
Combat: 40% Speed: 25% Instinct: 50% Hits: 2 (25)
Damage: Rigging Gun 2d10 OR Hand Welder 1d10 OR Tranq Pistol
Special Abilities
Erratic Movement: Ranged attacks against it at Disadvantage without computational assistance (smart-link).
Blue Zealot: Inured to pain. Immediately takes an action after taking a Hit.
Tactics: Forcefully compels the unenlightened into the BLUE GRACE. Prefers live prisoners.
Meteor-Mad Characteristics
- Half-swallowed a therapy lamp. Jaw broken to accommodate the tubular bulb still jutting from mouth.
- Eyes slowly track the path of the asteroid, even though the ground. Unblinking.
- Naked, unevenly covered with blue paint.
- Open chest wound, stuffed with android component pumping blue lubricant.
- Veins ruined by gouges and stab wounds. "RED? RED!? IT WAS BLUE!"
- Prisms jabbed into eyes.
- Pinned down with foam. Eating its way out.
- Counting down the seconds until the next event. Passive unless count disrupted.
- Floating, giggling with childlike joy.
- Apparently sane. Coldly treacherous.
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